Hold person Paid Sponsor: TALESPIRE store.steampowered.com/app/72... Music: Dopplegangers Demise by Lou Kelly The Haunted House by Jakub Pietras Wolverine by Kryptos Egos by nate rose
the cultist procession was something i was a little desperately hoping would be used on something and not just a short, totally delivered the episodes are always a great bit of fun
I must commend your DM for that. He had the presence of mind to remember the setting detail of iron being scarce and very valuable on Athas giving his NPC a reason to cast Hold Person on your character. A DM is already keeping track of so many things at once so picking up on that was amazing.
Even if he could operate the Spelljammer, he wouldn’t have been able to leave Athas. It’s Sphere has weird issues that prevent anyone from leaving that world by magical means.
So happy these are comimg out every week. This was a fun story but wow what a dark end to a campaign. I feel the rogue would make a great NPC to put in a campaign.
The ending kind of reminds me of this conversation I had with some friends on why wouldn't an evil player or a thief backstab the rest of the party. My suggestion was that in a game with every encounter meant for a party, any lone adventure stuck in the middle of nowhere would most likely be screwed.
Hold Person has to be one of the most abused spells our DM uses at the table. It really feels like the DM is just deleting your character but with extra steps.
What this basically shows is that Hold Person is one of those spells that's much more scary in the hands of NPCs than PCs. If a player uses it on a big-bad and they fail their saves, probably all that means is that the player gets to feel a bit more awesome and the encounter is shorter than expected.
Lol, that poor rogue. Both his friends died, he didn't get away with nearly as much as he probably wanted, and he was now stuck on that planet because their magic user was dead. All of that for a rock he could no longer use.
*Rules Correction!!*
That cultist dancing scene was amazing
This story was wonderful.
"And I, Glorb, an artificer of... middling skill"
the cultist procession was something i was a little desperately hoping would be used on something and not just a short, totally delivered the episodes are always a great bit of fun
As someone currently playing in a Darksun campaign Athas is no joke. Honestly its a miracle the party has survived at all.
Snake priest had mad Pillar Man energy.
This sounds like the prelude to a really interesting warlock pact
I must commend your DM for that. He had the presence of mind to remember the setting detail of iron being scarce and very valuable on Athas giving his NPC a reason to cast Hold Person on your character. A DM is already keeping track of so many things at once so picking up on that was amazing.
4:34
Hearing about dnd sessions is like listening to a retelling of a dream... most of them are boring AF but this was great, thanks man
Even if he could operate the Spelljammer, he wouldn’t have been able to leave Athas. It’s Sphere has weird issues that prevent anyone from leaving that world by magical means.
The full dance sequence with the context is absolutely stunning!
So happy these are comimg out every week. This was a fun story but wow what a dark end to a campaign. I feel the rogue would make a great NPC to put in a campaign.
The ending kind of reminds me of this conversation I had with some friends on why wouldn't an evil player or a thief backstab the rest of the party. My suggestion was that in a game with every encounter meant for a party, any lone adventure stuck in the middle of nowhere would most likely be screwed.
Hold Person has to be one of the most abused spells our DM uses at the table. It really feels like the DM is just deleting your character but with extra steps.
The way you say "Fueled by magic" is actually the perfect demonstration for the tone of spelljammer
I love this style of animated spellbook! Its always nice to see the spells actually put in practice in a game.
What this basically shows is that Hold Person is one of those spells that's much more scary in the hands of NPCs than PCs. If a player uses it on a big-bad and they fail their saves, probably all that means is that the player gets to feel a bit more awesome and the encounter is shorter than expected.
Lol, that poor rogue. Both his friends died, he didn't get away with nearly as much as he probably wanted, and he was now stuck on that planet because their magic user was dead. All of that for a rock he could no longer use.